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Just bought this asset... unfortunately, unlike your other stuff, I don't feel this one was worth the money. There is no easy way to use this to build UI for Unity. Love the rest of the graphics though, wish this was more drag & drop.

Hi there, thanks for the feedback. I'm not a Unity user personally, but this asset is usable in any engine in which you can create a 9-slice, or through manually programming 9-slice behavior.

I'm aware that Unity can only create 9-slices when the images are packed together into one sheet, so this would require some manual effort.

For example, let's say you want to make a window using the theme shown in the banner of this page. To prepare a 9-slice for the part of the asset you want to work with in Unity, navigate to the window/light folder. Open the 9 files representing the 9-slice in an image editor. They're all named according to the part of the 9-slice they represent: window_top_left, window_top_center, window_top_right, etc. Combine them into one image in your image editor and save it. You should now be able to import the combined image into Unity and follow the manual for the rest: https://docs.unity3d.com/Manual/9SliceSprites.html

I've been intending to update these GUI asset packs with combined 9-slice files, so please stay tuned for future updates. As a Unity user: Other than combining the images, is there anything else I can do to make it easier to use? I would appreciate the insight.

It would really help to have some pre-assembled windows. Which program uses 9 slices?  I know I just joined Craftpix.net to get some useable GUIs and so far what they have is fully assembled windows, panels, controls etc in .PNG format. They're pretty easy to use, just drag and drop really. Something like that would certainly help speed things along and you already have everything separated into their individual pieces for people who really need to customize things. That would be a big help to me anyway as I don't really have the extra time to fiddle with UI's. 

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Like I mentioned, the standard way to do this both in Unity and elsewhere is by using 9-slices: https://docs.unity3d.com/Manual/9SliceSprites.html. Using these would allow the window to be any size using the same set of images.

A potential update to this asset pack would add pre-assembled windows in the sense that the 9-slices are ready to drag and drop into Unity. After doing so, you would be able to follow the manual and resize the window as you please.

But it sounds like you want images of pre-assembled windows of specific dimensions? If that's correct, which sizes would you find useful?

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Not entirely sure, I usually just drop the PNG into unity and resize it from there.  A few different rectangles and squares would probably be fine? I'll look into the 9 slice a bit later. The one on the top of the page there is pretty good... maybe one that is a little bigger or fatter. Some pre-constructed buttons? The rest of your stuff is really useful, I'll put your name in the credits. 


I was looking at stuff like this thinking you had some pre-sets in PSD or something. Anyway, my fault.  

https://untiedgames.itch.io/mechanical-pixel-art-gui

I'll be honest dude, I looked through that tutorial and tried getting things to work for a few hours but just having a few pre-done windows to drag and drop makes a world of difference. I'm sure there are other people that know the 9 slicing format very well, I'm just not one of them so for stuff like this I'll have to go with something easier to use. 

(+1)

Hey, no worries- I can include some premade sizes of stuff, now that I know there's some demand for it. Due to the number of windows/panels/buttons I'll have to write a program to do it, but I'll see if I can get to it this week and push out an update that includes both the combined 9-slice images and various premade window sizes. I'll comment again when it's ready!