A downloadable asset pack

Buy Now$6.99 USD or more

This asset and many more are included as rewards on my Patreon!

Already a patron? Click here to download!


This asset pack includes TONS of pixel art user interface elements for your game! The window theme comes in 8 different color themes. Stylish controller glyphs show your players how to play. HUD meters can be made any length and show your player's HP, energy, mana... You name it! Loads of icons in multiple color themes are also included.

The window theme is made of 9-slice images, so you can make windows, areas, or message boxes any size you want!


  • Window theme (8 color themes)
    • Area
    • Button default/hovered/pressed/disabled
    • Message box x2
    • Panel focused/unfocused
    • Subpanel focused / unfocused
    • Speech bubble / tooltip
    • Tab active/active-hovered/inactive/inactive-hovered
    • Window
    • Undecorated window
  • Controller glyphs (8 color themes)
    • Large style (32px high)
    • Small style (16px high)
    • Outlined + highlighted versions of both large + small styles
  • HUD meter
    • Meter graphics (8 color themes)
    • Meter pellet (6 color themes. Mix/match with meters!)
    • 12 meter icons (Most have 6 color themes)
  • Bubble notification graphics
  • 158 icons (8 color themes)
    • Outlined and simple (non-outlined) styles

Check out the screenshots for some previews!


  • Individual PNG files for each asset (everything above)
  • Window theme as 9-slice images (Combined. Works with Unity!)
  • Window theme as separate images for each slice
  • Premade window theme elements and meters of various sizes
  • Readme with a little explainer inside

License: Attribution + no reselling the asset itself. Commercial and non-commercial use OK!




Buy Now$6.99 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $6.99 USD. You will get access to the following files:

Super Pixel Sci-Fi UI - Futura Max.zip 11 MB


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I love this asset looks great.
will there be a part2?

What does attribution mean? If I make a html game and publish, how should attribution looks like? Adding a separate menu in game just for GUI seems a bit too much. Is is possible to buy just for commercial use (in game)?

Hi Dmitry, thanks for asking! The license is for commercial use but requires attribution. Attribution is the same as crediting the artist in the game, for example in the credits section. For example, it can be as short as: "Pixel art by unTied Games." If your game doesn't have a credits section, another place is okay too. For example, in the description of your published game, wherever you host it.