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Halloween Update 2021!

  • Crawl animation added for all zombies!
  • Crawl death animation added for all zombies!
  • To have a zombie emerge into a crawl animation, stop the emerge animation partway through (before the zombie would normally stand up) and switch to the crawl animation.

INFO

With a variety of fluid, high-quality animations, the zombies in the Zombie Pack are ready to strike in your game! There are SEVEN zombie color themes, and TWELVE zombies per color theme... That's 84 zombies in all! Your game will never run out of enemies!
A demo of all animations is below.


Each zombie in the Zombie Pack comes with the following animations:

  • Idle (12 frames)
  • Move (13 frames)
  • Attack A (14 frames)
  • Attack B start (5 frames)
  • Attack B charge-up (8 frames)
  • Attack B (8 frames)
  • Get hit (8 frames)
  • Die (32 frames)
  • Emerge start (11 frames)
  • Emerge end (20 frames)
  • Version 2.0 update: Crawl (8 frames)
  • Version 2.0 update: Crawl die (32 frames)

Also included:

  • Acid projectile (30 frames)
  • Acid hit effect (6 frames)

Above is a GIF of all the animations in action. Check out the screenshots on the side for some extra previews!

WHAT'S INCLUDED

  • PNG files for all included assets
  • Spritesheets for the character's animations and effects, with parsable metadata

OTHER STATS

  • Total PNGs (per zombie): 131
  • Total PNGs (ALL zombies): 11004 (WOW!)
  • Total PNGs (effects): 36
  • Color count (per zombie): 22

License: Attribution + no reselling the asset itself. Commercial and non-commercial use OK!

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I have some other assets you might enjoy! They go great with platformer games.

StatusReleased
CategoryAssets
Rating
Rated 4.8 out of 5 stars
(4 total ratings)
AuthorunTied Games
GenrePlatformer
TagsAction-Adventure, Characters, enemy, Fantasy, Medieval, Monsters, Pixel Art, Side Scroller, Zombies

Purchase

Get this asset pack and 71 more for $49.99 USD
View bundle
Buy Now
On Sale!
50% Off
$8.00 $4.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $4 USD. You will get access to the following files:

zombie_pack.zip 25 MB

Development log

Comments

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It seems as though you work in Asesprite. Are those files also included? I feel like it would make it 100x easier to edit the sprites that way.

Hey there! I do work in Aseprite, but I don't include the Aseprite files, only PNGs and spritesheets with parsable metadata. The Aseprite files are actually typically not as easy to work with as you'd expect- This monster in particular has a lot of interchangeable parts and that means a lot of layers and special fixes for certain combinations. The export of the Aseprite file for every zombie combination was also done with a custom program that I wrote on my end.

I provide the PNGs and spritesheets only, minus the Aseprite file, for a few different reasons:

  • Indie devs who use my asset packs can readily and easily use the PNG format in any engine, and edit them in any image editor (including Aseprite).
  • I'm actively developing a competitor to Aseprite.
  • I want to retain control over the original work if possible.

If someone desperately needs the Aseprite files because of a specific issue or workflow requirement (this is super rare) I deal with that on a case-by-case basis. I'm relatively confident that if you want to edit the sprites, it would be easiest to import the final product PNGs to Aseprite.

(1 edit)

Well, basically, I need all of the appendages (the head, the chest, the waist, pelvis, each arm, and each leg ) on a separate layer. I've consigned myself to having to go in , and separate each frame for each appendage, for all of the sprites I've found. Then I downloaded a sprite pack that has all of .ase files with the appendages already separated. That saved me so much time, I can't bring myself to buy another pack without the unconverted files. It's just too effecient.

For this monster sprite I drew and animated the torso, pelvis, BG arm, and BG leg together on the same layer as they are not interchangeable between zombies. For your particular use case there would be quite a bit of separating involved, simply because it was not designed with that in mind in the first place.

I'm not sure what exactly your use case is- Perhaps you have the zombies explode into pieces when they die? I could update this pack in the future with some alternate death effects and zombie chunks.

(1 edit)

Bummer. Without going into too much detail, the chunks do indeed explode off the the enemies. And the limbs are persistent and will become a separate instance within the game world, so I will need the sprites to be separated. I was going to suggest a crawling animation, but I do see that you sorta have one already. But he looks like he's walking on his hands vs crawling, but that's kinda cool. Gives me an idea, maybe a lower level zombie will drag its torso, while a higher level will walk on its hands a move faster!!! Maybe an animation where: they are grabbing/biting, fall to their knees, fall from their knees to their stomach, and one from standing to falling backwards on their back, one where they're getting up from the ground. If you had those, I'd have no choice but to buy the asset and bite the bullet separating it, lol.  My philosophy for this project is to have a relatively small number of enemies, but have a large variety in emergent interactions depending on the player's input. Anyway, you're really talented and keep up the good worK! I'm really curious about your Aseprite competitor. I hope you'd have a 'Select By Colour' and 'Replace Colour' option that can work across all frames of an animation. I'd also have no choice but to buy that too, lol.

(+1)

Hey again- Thanks for your interest! I agree all the extra animations would be really neat, but considering this particular asset pack is six years old and difficult to edit, I'd honestly rather make a new zombie asset pack. I can't promise that I would release a future zombie pack's Aseprite file to everyone, but since you have a unique use case I'd be willing to do an export of all the individual limbs for that future pack. Check back this October, maybe!

Agreed- Replacing colors is a big one for me since I do palette swaps of almost every asset I make. I do actually have that working already in the editor, and it does work across all frames. Looking forward to continuing to develop it further, but this summer my main project is a game!

unTied if you happen to see this I was wondering if you can create some more zombies? I really love your design and using it for my project, I would love to have a boss zombie of sorts that look different from the others, thank you.

Crawling animation has been added: https://untiedgames.itch.io/zombie-pack-pixel-art-monsters/devlog/302399/hallowe...

(-4)

updated but still no crawling zombie

👎

Had to update the license.txt, didn't know it would produce a notification for that.

Hang in there, it's still on my mind and with my day job last year I didn't have the time to figure out a way to do this update properly and efficiently, and focused on new art instead. There's 84 possible zombies, so it's not trivial! I might be able to find a way to automate it. Possibly in time for a Halloween update?

(+1)

Sounds good, I appreciate your work and look forward to it. You are a great artist and thanks.

(+1)

Very nice work! Also watched your youtube video on color palettes, awesome stuff!!

Any chance you can add crawling zombies soon to this? Thanks.

It's still on my to-do list, kind of swamped with work at the moment... A project I've been working on is nearing release.

It will definitely happen when things get less busy on my end!

Friendly reminder ;)

(1 edit)

Awesome. Purchased.  Could you please add crawling animation? That each variant crawls towards the player? THANKS!

I actually thought of this while drawing it but forgot. Thanks for reminding me! I'll add crawling zombies in an update.

(-1)

I will give you 5 stars if you add it.