Hi, can i ask you the size of the skeleton. is it 512*512px ?
Skeleton Warrior + Archer
A downloadable asset pack
This asset and many more are included at the $5 tier on my Patreon!
Straight outta the crypt, right into your game! With a variety of fluid, high-quality animations, they're ready to attack the hero of your next game!
The Skeleton Warrior + Skeleton Archer pack comes with 11 character animations, but don't just take my word for it! Below is a GIF of all the animations in action.
Here's the full animation details:
- Warrior Idle (8 frames)
- Warrior Run (8 frames)
- Warrior Attack (19 frames)
- Warrior Get Hit (11 frames)
- Warrior Block (12 frames)
- Warrior Die (21 frames)
- Archer Idle (8 frames)
- Archer Run (8 frames)
- Archer Attack (20 frames)
- Archer Get Hit (11 frames)
- Archer Die (21 frames)
Check out the screenshots on the side for some extra previews!
Oh yeah, did I mention there are 3 color styles per sprite? That's right- the warrior has 3 colors to choose from and so does the archer! That's like 6 enemies in 1 pack!
- PNG files for all included assets
- Spritesheets for all animations, with your choice of two metadata formats
- Two aseprite files containing the animations
- Total PNGs: 147 per style (a few duplicates)
- Color count: 20 (per style)
YOU MAY ALSO LIKE...
I have some other assets you might enjoy! They go great with platformer games.
In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Log in with itch.io to leave a comment.
Hi there! All frames are 72x63. The previews are upscaled for display purposes, and you can feel free to upscale them in your game as well.
Let me know if I can answer any more questions!
This is cool, but feels like it's missing a walking animation.
Right now it just has a run animation. I'll add a walk animation to my to-do list!
Good, because I think it needs it. Think about it, in a game, this NCP would be walking about when not in alert mode. It would be weird for the NCP to move via running when there's nothing going on. You'll want running to be triggered only when the player has aggro'ed it. I'll keep an eye out when you've added the walk animations. Thanks for replying.
Actually, at the risk of being annoying, it also needs a Jump animation. That would allow the NPC to clear gaps.
This is awesome, if i buy it, can i use it in a commercial game?
The license for all my assets is a slightly modified CC-BY. The only difference from a normal CC-BY is that I specify that you can only redistribute the assets as part of a game or game-like product. (i.e. no straight-up reselling the assets.)
Redistributing as part of a commercial game is 100% OK!
very cool, already have an idea to start project and combine this with Valiant Knight but game can't be finished only with main character ,are you doing other stuff,like enemies pickUp's ect.? please let me know
Hi, I'm glad you like the Valiant Knight! I will be doing some more enemies soon.
For now, the only available enemy I have online is the Skeleton Warrior + Archer. Please check it out if you're interested!
Edit: Whoops, I thought this was a comment on the Valiant Knight... Obviously you already know about the skeleton warrior + archer. But yes, more enemies will come soon!
can you make a jump and fall animations please, i'm using this for the main character then he becoms the valiant knight,(can't spoiler what's in my mind : ) thanx
That's a really cool idea! I'll put it on my to-do list. It might be a little bit before I get to it, so hang tight. Valiant Knight was updated recently with more animations, so be sure to re-download it if you haven't already!
By the way, I have a new monster you might enjoy: https://untiedgames.itch.io/flying-demon-pixel-art-monster