Hi there are can I alter these if used in a game I plan to release for free to play on Steam? Alter as in adjust the hue.
Will's Magic Pixel Particle Effects
A downloadable asset pack
This asset and many more are included at the $10 tier on my Patreon!
Welcome to Will's Magic Pixel Particle Effects! I'm Will... Nice to meet you!
This pack includes 20 high quality pixel art particle effect animations. Are you ready to add some magic to your game?
Pretty cool, right? All animations are designed to be played at 60 FPS, for maximum smoothness.
(Of course, if you need less FPS to match other assets in your game, you can always skip frames. I don't mind!)
A wide variety of effects means that you're bound to find the right effect for your game! Need that perfect "level up" effect? How about a "cure" animation? Or even just a standard puff of smoke and sparkles? This is the pack for you!
There are two general types of animations. The animations with particles that rise up from the bottom are designed for side-scrolling games, while the "burst" or explosion-type animations can fit in any kind of game.
Best of all, these animations are provided as both PNG sequences and spritesheets! That means that no matter what engine you're using, as long as you can play animations, they're compatible with your game!
- PNG files for all included assets
- Spritesheets for all animations, with metadata files
- UPDATE: Now includes the raw particles used to create the effects!
Full list of included animations (Letters denote color variants)
- Charge-up A (50x50px)
- Charge-up B (50x50px)
- Fire A (50x50px)
- Fire B (50x50px)
- Fire C (50x50px)
- Four-trail Spellcast (50x50px)
- Implosion A (50x50px)
- Implosion B (50x50px)
- Majestic Spiral (50x50px)
- Multi Sparkle Puff (50x50px)
- Purple Spiral (50x50px)
- Purple Wisp (50x50px)
- Shield Burst (50x50px)
- Six-trail Spellcast (50x50px)
- Sparkle Puff (100x100px)
- Square Burst (50x50px)
- Sword Burst (50x50px)
- Two-trail Spellcast A (50x50px)
- Two-trail Spellcast B (50x50px)
- Vortex (50x50px)
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Will's Magic Particle Effects is the non-pixel art counterpart to this asset pack! It includes 20 high-quality, 60 FPS effects, at a higher resolution of 150x150. Some of them are based on the effects in this pack, and some of them are totally new... But ALL of them are awesome! Head on over and check it out!
In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
- Future Particle PacksApr 10, 2018
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Hi CrocoHunter, thanks for the question.
YES, you can alter the effects! Please feel free to hue shift them or perform any other modifications you like. The license permits it and will still apply to the modified result.
Hi, could you clarify the effects dimensions? (are these 16x16 frames?)
Hi, I'd be happy to clarify! There are 20 effects included, and 19 of them are 50x50px. The remaining one is a larger effect at 100x100px.
What program you used to make these animations ?
I used my own program, which is still in development. Hoping to have it released soon!
This is relly beautiful! I wanted to know if I buy them, can I use them in a Commercial game, if so, what are the requirements. Thanks in advance.
These are awesome, but I was expecting it to include the smallest, most basic "particle" pieces. I'm concerned that having these as sprite sheets takes up too much space on my texture page. Are you able to add the tiniest pieces for each effect so I can program the particle systems with them myself?
Hi Bitlather, I can do that! I've added the basic particles in a folder called raw_particles. If you re-download the zip file you should see it in there. I hope you're able to create the effect you want with them. Many of the animations were rendered at a higher resolution and then downsampled to get a more "pixel" effect, so a few of the particles are actually a little large. The most useful ones in there are the rainbow particles, beam particle, and the cloud particle. Since the cloud particle was one of the larger ones, I've included a downsampled 16x16 version of it as well. Of course all the heart/star/diamond/etc particles are pretty useful too, I think.
Do you think it would be useful if I included spritesheets that skip every other frame, to reduce space? It would effectively make the animations 30 FPS, but that might be a nice option...
Downloaded the raw particles - thanks a lot!
In GameMaker, the engine I use, it's easy enough to delete frames, so I don't think you need to take that on yourself. I just like the randomness and compactness that you get with your own particle system over sprites. I'm looking forward to playing with these - might take a few weeks to get to resolve all my current to-dos, but this looks like an excellent pack.